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Summary: How to use sculpting geometry in Maya; learn more about 3D modeling and animation software in this free instructional video.
Matt Nichols is a freelance web and graphic designer. He creates sites for high profile clients and is considered an expert at all things internet related. Nichols is adept at many...read more
"Hey everybody! My name is Matt and I'm speaking to you on behalf of Expert Village. I'm going to talk about the sculpt geometry tool now. If you select and object and then go up to mesh, go down to sculpt geometry tool, it's going to give you a little paintbrush. If you go up to the top right and click this button right here, it's going to give you some options for your sculpt geometry tool. You can select a type of brush over here beside profile. You can select a type of brush over here beside profile. I can select opacity and how big it is by changing the radius. Beside operation, you can choose to push or pull points on your object. I'm going to go ahead and select pull. If you go over, you can hold down on your left mouse button an actually sculpt the object. It doesn't do too much good with an object like that with just a few vertexes, so I'm going to delete that and go up to and create a cube. If you remember, go down to the input and change the subdivisions. Actually, I'm going to change the scale and make it a little bit bigger there. I'm going to add 10 subdivisions for everything. Then if I go back to mesh and sculpt geometry tool, I can actually go in and sculpt an object. I don't have to go in and select each individual vertex and pull and push them individual. If I take down the opacity a little bit, it's not going to pull quite as much. You can create some really cool objects with this without having to go in and individually adjust each vertex. Another operation you might want to be aware of is the smooth tool that's over here in the middle. What this does is it kind of take the median of where our vertex is. It smooths out the object a little bit. You can play around with this. There's a lot of different settings. You can even set it up so that it will mirror your geometry on either side. You can create some really cool objects with the sculpt geometry tool. "
eHow Article: Using Sculpting Geometry in Maya