Setup and Overview
Step1
Deal 10 cards each to the other player and yourself.
Step2
Place the remaining cards in a stack between the two players.
Step3
Organize your hand into complete or partial "melds." A meld is a set of three or four cards of the same value (three aces, four kings and so on) or three or more sequential cards of the same suit (five, six and seven of clubs, for example).
Step4
Take turns with the other player, taking either the top card from the deck or from the discard pile and discarding to the discard pile.
Step5
Award points at the end of each hand when one player knocks or calls "Gin."
Step6
End the game when one player reaches 100 points. At this point, the player with 100 points gets a 100-point bonus for winning, and each player receives 25 points for each hand he or she won.
Step7
Tally the points and declare the winner - the player with the most points after all bonuses have been added in.
The Turn
Step1
Draw a card from either the deck or the discard pile. If you're making the first draw of the game, you may only take from the deck.
Step2
Try to integrate your drawn card into one of the melds you're building.
Step3
Select a card from your hand that isn't now and probably won't become part of a meld.
Step4
Discard this card faceup on the discard pile.
Knocking
Step1
Knock when you have fewer than 10 points in deadwood by knocking on the table and laying down your hand faceup.
Step2
Add up your total deadwood.
Step3
Have your opponent lay down his or her hand.
Step4
Separate your opponent's deadwood from his or her complete melds.
Step5
Remove from your opponent's deadwood any cards that can be integrated into any of your complete melds.
Step6
Add up your opponent's total remaining deadwood.
Step7
Subtract your deadwood from your opponent's deadwood.
Step8
Record this difference as your score for this hand.
Step9
Gather the cards, shuffle them and deal a new hand.
Comments
thechat said
on 8/25/2008 looking for stategies,and finesses within the game?
shushus said
on 3/17/2008 A bit short, read more about scoring +25 for gin out, +20 for undercut and the 50th card from the stock pile at http://www.rubl.com
mikeplayer said
on 12/10/2007 Cool, find out more about rummy games at http://www.PlayRummy.net
nickel730 said
on 1/2/2007 If you get dealt a fairly good hand and discover you have less than 10 deadwood after only a few turns, knock and you may be able to catch your opponent with lots of high cards.