How to Make Real Money in Virtual Worlds
Virtual worlds, such as Second Life and World of Warcraft, are set up to closely imitate every aspect of real life. Now this virtual realism has crossed the line into actual reality with real economic consequences. People from all over the world are earning real money from virtual worlds as they sell virtual goods and services. This money is then cashed out through a virtual currency exchange.
Instructions
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Set up a virtual character and establish yourself in the virtual world. Determine what virtual skills are popular and sought after. Acquire the skills you need to live well in the virtual world you have chosen.
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Find people who want the virtual skills you have acquired and sell them. Find a third party that puts buyers and sellers together.
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Design items for other players and sell them within the game. Design clothing, games within the game or anything else you can anticipate players wanting. Market your items both within the game and without.
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Get paid in virtual dollars. Use the game's money exchange system to get the money changed into real money. Use a third-party virtual exchange system if the game doesn't have its own.
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Teach other players how to make real money in virtual worlds and charge them for it. Hold paid, virtual seminars to teach your new skills and then exchange your money into real world cash.
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Invest in the future of the virtual world by developing desirable property and continuing to build virtual real estate that can be sold later.
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Comments
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wyllor
Nov 23, 2010
Seems my message was cut off so here is the rest of it: ...to exchange the virtual currency for real world currency through virtual banks like PayPal. There is no comparison between what happens in Virtual Worlds (Social Networking)and MMORPG games (Quest based leveling games). They are not alike and have no relation to each other aside from both being on the internet. -
wyllor
Nov 23, 2010
I am sorry but World of Warcraft? I believe there is a huge miscommunication in regards to the differences between Virtual Worlds and MMORPG GAMES. World of Warcraft is not a chat program, it is a game which although does have an in world money system, is not intended for anything other than to be a fantasy role playing game. Selling 'gold' from World of Warcraft for real world currency is illegal and you can be charged in a court of law for doing so. Second Life, Project Entropia/Planet Calypso, IMVU, NuVera Online, Kaneva and others like them are all Virtual Worlds that were intended for social interaction and include developer (user product creators) programs that allow users to sell and purchase products which they can use in these environments. These programs encourage users to be creative and sell their goods using the virtual currency and most also encourage their users...