How to Move the Field of View With Blender
Blender, a free 3-D graphics rendering program, allows you to place and configure one or more camera objects in a scene. When you render your 3-D scene, Blender creates images from the perspective of the camera. You can alter the rendered scene’s field of view by modifying the camera object’s lens settings. Each camera in Blender uses a field of view equivalent to a 35mm lens by default. You can set a different lens thickness or set an exact value for the field of view in degrees.
Instructions
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Click the “Camera” object under Scene at the top right corner of the blender window to view the camera object’s properties.
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Click the camera-shaped “Object Data” icon under the same pane from which you selected the Camera object.
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Click “Perspective” in the Lens section. Field of view requires using a perspective camera; an orthographic rendering is a flat image without a modifiable field of view.
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Click the drop-down box reading “Millimeters” and select “Degrees” to enter a precise field of view.
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Click the box with the number inside it and type a new value for your field of view. Enter a larger number for a wider field of view or a smaller number for a narrower field of view.
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Tips & Warnings
Leave the unit box set to “Millimeters” to set a lens thickness instead of an exact field of view.
Press the “F12” key to render your scene and see a preview of how your field of view appears.
Resources
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