ROBLOX is an online building game that allows players to build their own levels or "places" and create their own unique games and hangouts. ROBLOX uses basic templates, scripts and items allowing players to combine any number of these to create something much bigger and even program their own games. Although this can seem complicated, making your own game on ROBLOX is a simple process that can be broken down into some easy steps.
Things You'll Need
- ROBLOX account
- Collection of templates or basic blocks
- Catalog of items you wish to use
Decide what kind of game you would like to make and what the goal will be. Games on ROBLOX range from many different themes and types from medieval war games, to obstacle games and natural disaster games. The first step of making a good game is to determine the theme of game you will make and what the simple objective is going to be.
Determine how large you want the model to be. The model is the size of the room in which you will be playing. You need to know how much room you want people to have while they're trying to complete your game and change the model size in the editor by clicking "Edit," "Model" and changing the numbers to match the size you want.
Place items and bricks around the model to build your map. Click bricks on the menu bar to open a toolbar showing all the items you own and have saved. Click and drag the bricks into the appropriate locations on the map. Copy and paste any repeating items or stacked items to avoid having to drag each individual brick onto the model.
Script your game. Click on the "Model Script" in the "Workplace" list on the right side of the screen. This will shrink your model and bring a text editor up with a list of all your scripts. If any items in your model have scripts tied to them, the scripts will be listed here. Scripts are made up of two parts, Cause (or Trigger) and Effect. The first part is what will cause this trigger to come into effect. For example, when players step on a certain square, type a certain word, bump into a certain object, the next part tells the game what you want to happen.
Click "File" and then "Save As." Type the name you wish to use and click "Save."
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