Knocking your opponent out in any fighting game is satisfying, but it can't compare with hacking him in two or riddling him with throwing stars. The "Mortal Kombat" series’ iconic Fatality finishing moves are back in “Mortal Kombat: Deception,” the series’ sixth game. Watching a Fatality is a reward, so they’re not easy to pull off. Aside from knowing the actual move, knowing the proper distance, style and time limit help increase your chances of successfully pulling off one of these killer finishing moves.
Proper Fatality Distance
Fatality finishing moves in “Mortal Kombat: Deception” each require you to stand a specific distance from your opponent. “Close” Fatalities must be performed while standing right next to your opponent. Fatality moves classified as “Sweep” moves must be performed at about the distance at which you’d use a leg sweep on your opponent, so only a few steps back from the Close position. “Far” Fatalities work at any distance past the Sweep classification. If you fail to stand at the correct distance for a given Fatality, the move will not work.
Like “Mortal Kombat: Deadly Alliance” before it, “Deception” features three main fighting styles per character. Aside from those styles, every character has the “Fatality” style, which you can only choose after you hear “Finish Him” or “Finish Her” at the end of your battle. The Fatality stance keeps your character from moving around and jumping while you enter the move on your controller. Punches and kicks still occur in the Fatality style, so be careful when hitting these buttons to perform the Fatality. Get into the correct position for your Fatality of choice before you switch to the style, since you can’t move while in the Fatality fighting style. To enter the Fatality stance, press "LT" on Xbox, "L1" on PS2 or "L" on GameCube after you hear "Finish Him/Her." Your fighting style indicator will read "Fatality."
Hara Kiri moves are the antithesis of Fatalities. Where a Fatality is all about brutalizing your opponent’s character, a Hara Kiri is about taking that opportunity away from the winner by having your character commit suicide instead. You perform your character’s Hara Kiri move after you hear “Finish Him/Her.” Complete the move before time runs out or your opponent hits you with a Fatality or normal move. In typical “Mortal Kombat” style, the Hara Kiri moves are just as gruesome as Fatalities.
While older games in the series had stage Fatalities you entered like a normal Fatality at the end of the battle, "Mortal Kombat: Deception" changes the formula. Many of the game’s stages feature red lines on the ground. If you hit your opponent over the red line, you’ll perform a stage Fatality. Hitting your opponent into a Death Trap, as they’re formally called, drains all their health instantly. You may hit your opponent into a Death Trap during any round. If you perform a Death Trap Fatality in the first round, you’ll still have to fight the second round as you normally would. After using a Death Trap in the final round, you cannot perform a regular Fatality.
As with previous entries in the series, Fatalities in “Mortal Kombat: Deception” must be entered quickly. You’ll only have about five seconds to perform the Fatality once you see “Finish Him/Her” appear on the screen. While you’ll still win if you fail to perform a Fatality, your victory won’t be nearly as sweet -- or nearly as gruesome.
The Whole Process
After you stomp your opponent and hear "Finish Him," move to the proper distance for your Fatality. Assuming you're playing on a PS2 and using Kenshi, you'd get within sweeping distance and press "L1." Enter the button combination for one of Kenshi's Fatalities, "Forward, forward, back, back, Triangle," to initiate the carnage.
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