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How to Scan a Drawing for Flash Animation

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Summary: Before digitizing drawings, make sure the lines are dark enough for the scanner to pick up. Make better-quality scans when scanning and painting a drawing with the tips in this free Flash tutorial from a professor in animation and interactive media.

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By Cable Hardin
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Cable Hardin has been making films and animations for more than 20 years. With a specialty in 2D digital animation and a background in film production, Cable also teaches animation...read more

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Video Transcript

"Hi. This is Cable, for Expert Village. Before you digitally ink and paint your animation, you need to get your drawn frames into a digital format. In order to do that, the best way is to scan the drawn frames. So before you scan them, you're going to need to prepare them for the scanner. Consider the line quality that's on the paper. If it's too light, the scanner might not pick it up, and then you're going to have to fix those lines in the computer or completely redraw them later. So, I suggest, go ahead and fix the lines now so that you won't have to do more work later. Take a look at this example. Here you see very nice lines. They're dark, and they have very sketchy qualities. However, this may not translate well into the computer. So, look at your frames, see if there's any overly smudgy marks or some superfluous lines that are too outside of the form that you want to capture, and erase them or redraw. You can even ink over the lines that you've drawn in pencil, to define them even more. The more you define your lines now, before you scan them, the easier it will be to ink and paint with them in the digital format."

eHow Article: How to Scan a Drawing for Flash Animation

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