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Editing Attributes & Linking Objects in Bryce

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Summary: How to edit attributes and link objects in Bryce; learn more about 3D modeling and rendering software in this free instructional video.

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By Matt Nichols
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Matt Nichols is a freelance web and graphic designer. He creates sites for high profile clients and is considered an expert at all things internet related. Nichols is adept at many...read more

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"MATT NICHOLS: Hey everybody, my name is Matt and I'm speaking to you on behalf of Expert Village. All right, I'm going to go ahead and create a couple of objects. I'm going to create a sphere and a box and move them around so that you can see both of them. If you click the A button beside an object, that's going to take you to the object's attributes. And from here, you can do a couple of things. You can manually input the size, the position, and the origin as well as the rotation of an object. So I'm going to go ahead and just change the position of the object to a 10 [PH]. Okay. And when I hit the check mark, you will notice that the object automatically moves. Another thing you can do is if you click "linking," the tab there, it's going to allow you to link objects to each other. So if I click under object parent name, select cube two, that's going to link the object to my cube. So what happens is I can move the sphere around but when I select the cube and move that, the sphere is going to move around with it. This is useful for advanced animation and such things. And also there's an animation tab and here you can select to turn on different handles and tangents and such things so you can come in and have more control over your animations as well. But that's an overview of how to use Bryce and I hope you've learned a lot today and happy modelling."

eHow Article: Editing Attributes & Linking Objects in Bryce

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