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Summary: Learn how to use Dials and Morphs in Poser Software Interface with expert 3D animation and rendering tips in this free software tutorial video.
John Carstarphen is an experienced independent filmmaker, screenwriter, animator and teacher. His work as a writer/director has been seen in international film festivals including...read more
"JOHN CARSTARPHEN: Hi. This is John Carstarphen for Expert Village. So Pose Dots can be very useful but you only have nine of them. If you want to delete a Pose Dot and clear it from the memory dots, you have to hit the Alt key in Windows and click on it and it will delete the pose. Okay, let's look at this window, the editing tools above the window. The editing tools, again, are duplicated over here, and most Poser users prefer to use the dials, and these dials are called "transform dials" but they're based on what are known as "morphs," and Poser animates using "morph targets." A morph target is simply a polygon object that has points on it and those points transform from one position to another. Now, Poser does not allow you to go down to the point level and manipulate the points but in other 3D programs, if you were to drop this model into, say, 3D Max or Cinema 4D, you could see the points and there are quite a few of them, several thousands of them in fact. And when you select the points, add a key frame and then move along the timeline and change the points, you'll see how the morphs function. But in Poser, they make it very simple by just allowing you to move between each morph."
eHow Article: What are Dials & Morphs in Poser Software Interface?