Walk Key Frames in Poser Software

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Summary: Learn how to edit walk key frames when creating a Poser 3D walking figure with expert 3D animation and rendering tips in this free software tutorial video.

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By John Carstarphen
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John Carstarphen is an experienced independent filmmaker, screenwriter, animator and teacher. His work as a writer/director has been seen in international film festivals including...read more

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Video Transcript

"JOHN CARSTARPHEN: Hi, this is John Carstarphen for Expert Village. Now, this is an important part of the Walk Designer because if you have a length of your walk that is too--that has too many frames, the walk will be awkward or if you have too few frames the walk will be awkward. So, let's start with 120 frames, that's four seconds, and we'll create a new animation layer; just in case we don't like what we have, we can come back and we won't have affected our base layer. So, let's click OK and then close this window and our walk is now assigned to the character. And as we scroll through the timeline, we can see our character walking with his head turning towards the next sharp curve. Let's move in a little closer so we can see this better and we'll play it at full speed. Well, what we have here is a camera movement which we didn't really want, so I'm going to go into the animation palette and this is where you find all the keyframes, and you'll notice that the main camera which is the viewer looking at has a keyframe interpolation so we're just going to delete the last keyframe and now the camera should not be moving. When you see a green line, that indicates movement or motion and each green dot represents a separate keyframe."

eHow Article: Walk Key Frames in Poser Software

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