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Isolating Polygons for Poser Texture Maps

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Summary: Learn how to isolate polygons for Poser software texture maps with expert 3D animation and rendering tips in this free software tutorial video.

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By John Carstarphen
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John Carstarphen is an experienced independent filmmaker, screenwriter, animator and teacher. His work as a writer/director has been seen in international film festivals including...read more

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Video Transcript

"JOHN CARSTARPHEN: Hi. This is John Carstarphen for Expert Village. Now, when you're finished, you want to save out your new obj model and it's probably not a good idea to overwrite the original model. So, save out your texture map and remember that it's still a 256 color image and probably needs to be converted to 24 bit in a paint program. And so, a couple of things you can do with this, let's say you wanted to put a tattoo on a face, you can use the mouse to select a few polygons where you want to place it and resize them much larger for the detail and you don't have to be constrained by groups or materials. You just--you now have the ability to grab any polygons you want and remap them any way that fits your needs. So, it's a really--UVMapper is a really useful tool and it works especially well with Poser models."

eHow Article: Isolating Polygons for Poser Texture Maps

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