Summary: How to operate a Piper Cub for takeoff and cruise in Microsoft Flight Simulator X; learn more about flight simulator software in this free instructional video.
Dixon Gillette has been reviewing and testing video games for nearly Ten years. Currently Dixon's hobby is to refurbish antique video game consoles and locate old games for them.read more
"DIXON GILLETTE: Welcome back to Expert Village, my name is Dixon Gillette and let's continue our tutorial on Microsoft Flight Simulator X. All right, let's go over take off and landing procedures for the Piper Cub. Your Piper Cub is going to require at least 1,000 feet of runway space for take-off. Your required runway landing length is going to be 1,500 feet. Taxiing in a Piper Cub is a little bit differently. Since four visibility is limited being a taildragger, you're going to need to make a series of S-turns in order to see what is ahead of you. You're going to use your rotor pedals to basically swing your nose back and forth to get an idea of what is ahead of you. Use a RPM setting of 1,000 on your tachometer. This will give you a sufficient speed to taxi. Flaps settings are irrelevant for the Piper Cub since Piper Cubs have no flaps. Make sure you run through your take-off checklist for your Piper Cub. Once your Cub is aligned on the runway center line, advance the throttle forward to full. At 20 knots, you'll notice the tail on your Cub will pop-up. When your air speed reaches 35 miles per hour, gently pull back on the stick and rotate your aircraft. At 39 miles per hour, your Cub will become airborne. Establish a climb speed of 55 miles per hour until you reach your assigned altitude. Typical cruise settings in a Piper Cub is having your RPM set at around 2,100. This will give you an approximate air speed between 75 and 80 miles per hour. Do not fully open up your throttle in the Piper Cub as this will cause severe engine overheating for more than three minutes."
eHow Article: Piper Takeoff in Microsoft Flight Simulator