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Summary: How to use the primary instruments in Microsoft Flight Simulator X; learn more about flight simulator software in this free instructional video.
Dixon Gillette has been reviewing and testing video games for nearly Ten years. Currently Dixon's hobby is to refurbish antique video game consoles and locate old games for them.read more
"DIXON GILLETTE: Welcome back to Expert Village, my name is Dixon Gillette and let's continue our tutorial on Microsoft Flight Simulator X. Now, this here is the altitude indicator, this is going to show you your airplane's relation to the true horizon. It's also going to give you information about how your plane is banking, its angle of climb, and [SOUNDS LIKE] your descent rate. It usually shows you by the sky is the blue part and the ground is the brown part. This here is your heading indicator or directional gyro. This works in tandem with your magnetic compass to provide you a pretty accurate magnetic bearing. This right here is your turn coordinator, this is going to be incredibly useful in order to make good, coordinated turns and avoid slips or skids. Essentially, you're going to see the airplane's wings will bank and as the ball swings out, you know that you are not in coordinated flight, and you essentially need, what's called stepping-on-the-ball, by using your rudder paddle and stepping in the direction that ball is swinging out, bringing your aircraft into a coordinated turn. This right here is the vertical speed indicator, this is essentially showing you the rate at which your aircraft is either ascending, or descending. This is extremely useful instrument for setting up approaches and setting proper take off climb angles as well."
eHow Article: Using Microsoft Flight Simulator Instruments