Summary: Learn the meaning of the Zephyr Net blue card and how to play it in 'Magic: The Gathering' in this free card game video from our expert gamer and fantasy game authority.
Mike Lopez has been playing pool in all of its forms for roughly sixteen years. He was the East Carolina University Nine Ball Champion in 1999. He currently is the top ranked player in...read more
"MIKE LOPEZ: Hi. I'm Mike Lopez with Expert Village. And today, we'll be discussing the blue cards from the blue block of Magic: The Gathering. And now, we're going to go over Zephyr Net. Zephyr Net is a blue card; it's a one and a blue. It's an enchantment aura. Once again, aura is a new subsector of the game, which is a subtype of enchantment. It is an enchantment aura. It's also a common card from the Lorwyn set. What this card does is that it enchants a creature, which means that when this card comes into play, you must target a creature and place this aura or this attached enchantment, attach it to that creature and then it trips disability permanently until the enchantment goes away, or is dealt with. The enchanted creature that you targeted and attached this aura to has defender and flying. Now, what this means is very important, that, yes, now the creature is flying but can also mean and is very useful for that the card is now a defender. A defender by standard magic is a card that cannot attack. It can now block only and specifically only block. So if there is a very large creature that you want to get rid off that is attacking you, you will put this on there and he can no longer attack. However, he does get flying and he can still block. Also if you wanted to turn one of your bigger creatures that does not have flying into a big defender flying creature, then you would enchant your own creature. This is a very versatile card that can be used either way and shows you the control that blue has."
eHow Article: Zephyr Net Blue Card in Magic the Gathering
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