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Summary: A core magic card for any dark world deck. Learn the interactions of various Dark World Yu-Gi-Oh characters in this free Yu-Gi-Oh lesson from a strategy and rpg game teacher
Larry Ramirez has been playing Yu-Gi-Oh for as long as it has been in the United States. He teaches the game at Evolution Games in Lansing, Mich. Larry also knows many more strategy...read more
"I'll be talking about Yu Gi Oh and this is your supporting magic and trap cards for Dark World. I'll be talking about the much anticipated Dark World Dealings. It forms one of the core magic cards for any Dark World deck. It lets you and your opponent draw one card and then both you and your opponent discard one card. Unless they're running Dark World too, not only does this make you get an effect from one of your Dark World cards when you discard, it makes your opponent discard something that they might need. This is especially useful when you're opponent has no hand which means that they'll draw a card immediately and then discard it. This is really good when you think that they might have a top deck coming up, something that might save them. Things like different dimension, they might be drawing Dimensional Fissure next turn. If you hit it with Dark World dealings, it means they will not be bringing back all their monsters. Instead they'll have to make do with something else. This lets you go off by discarding cards for your Dark World effects and in combination with Card of Safe Return, might let you draw even more cards by special summoning monsters like Beiige, Golld, or Silva."