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Summary: Learn the story of the character "47" in Hitman: Blood Money video game; learn about items at your disposal in this free computer gaming video clip about Hitman: Blood Money.
Raised in rural southern Illinois, John Sexton's entertainment options were limited to video games and sitting in the parking lot of the Mad Pricer grocery store. While Mad Pricer...read more
"JOHN SEXTON: Hitman: Blood Money is a registered trademark of IO Interactive, a company with which I have no affiliation. You can skip the cut scenes by pressing the A button if you choose, or you can watch 'em. This is a short one so we'll go ahead and watch it. The character you play in the Hitman series is--his name is 47. He's codenamed 47. He doesn't have a name apart from that, and he's one of a series of clones from a genetic experiment that was designed to create the perfect killer, or the perfect hitman sort of thing, and he's one of the only clones that made it out of that experiment alive. But you'll see the barcode on the back of his head and that's what that's about. He's a product of this experiment, and he's been branded number 47. So, we'll come into this room here. We see there's a couple of guards outside, and a door to our left, and a little target thing over here to our right, and the tool tip up at the top says we need to distract the guards to get by, so we'll do that. If you hold the X button, it opens up your inventory, and you can then, press left and right to scroll through the items that you have. So, we have a photograph here that we're supposed to show the target before we kill him. The client wants us to show this picture because this kid of the client died as a result of something this showman did, so, we want to show that to him before we kill him. We have a coin that we can use to throw and distract different characters. We have binoculars to let us see different parts of the level easier, and the fiber wire that's used for strangling."
eHow Article: 47's Story in Hitman: Blood Money