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Rules for Knocking in Gin Rummy

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Summary: Learn the rules of knocking in the card game gin rummy from an expert card player in this free instructional video.

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By Gary Zier
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Gary Zier, originally from Florida, is a systems administrator with 10 years of computer networking experience and an expertise in conditional access security systems. He started...read more

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"Hi, this is Gary Zyer for Expert Village. Let's now see how knocking is done. Let's say you have a hand with some melds and some deadwood cards. If your deadwood cards are equal to ten points or less, which is a requirement for knocking, then you can discard one card face down, after completing your draw, and expose your hand, arranging it into as many sets or runs that are possible. Any remaining cards from your hand that don't fit into a valid combination are added up and put to the side. Remember that if you want to knock, these unmatched cards, your deadwood cards, cannot equal more than ten points. Now your opponent, who didn't knock, opens up his hand and arranges his cards into melds and deadwood. As long as you, the knocker, didn't present a Gin hand, your opponent now has an option to lay off any of his unmatched cards by using them to extend the sets and runs laid down by you. They can add, for example, a forth card to a group of three or they can add a card of the same suite to a sequence. But, the person who knocks does not have that option. Only the opponent can use the other person's melds to lay off his unmatched cards."

eHow Article: Rules for Knocking in Gin Rummy

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