Return to article: How to Create a Dungeons & Dragons Fantasy World
on 5/19/2008 Sorry to be a downer, but this is an over-simplification in the extreme. There are professionals who have published well-researched and exquisitely-pictured gaming worlds for many years; anyone starting out with world design would do well to "stand on the shoulders of giants" and start with an established context. If you insist on self-design from the ground up, start small! In a typical medieval-European fantasy world, most commoner-types never travel more than a day's journey from their homes: Sketch out the details on a twenty-mile radius around the characters' home town and build from there. Sometimes a map with blank space that reads "Here there be dragons" is more exciting than precise topographical detail to the players.
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