on 2/12/2009
Remember, your character's alignment should match their behavior. If you are a cleric or paladin, you could lose your power by performing an act counter to your alignment. Your alignment shouldn't determine your behavior, your behavior determines your alignment.
on 8/22/2008
There are classically more character statistic generating methods than simply using three 6-sided dice per stat. Your game DM (Dungeon Master), GM (Game Master), or simply put, the game referee, will determine which method to use.
In 1st Edition Advanced D&D (probably the most iconic version, advertised on TV, seen in the animated cartoon, and played from the mid-70's until the 2nd Edition was published in 1989) there were methods such as making four rolls of the d6 type dice and taking the highest three to produce a total. A player could then choose which statistic to apply this number to. This gave players more options over what class of character to play.
Later in the 90's there came a 3rd Edition, a slightly altered 3.5 Edition, and in June 2008, the 4th Edition D&D was released.
It should be noted that thousands of players still adhere to whatever earlier version they preferre
on 6/30/2006
When making a monster character (such as a minotaur or full orc) think carefully. Many villages will attack you on sight because you are so intimidating, and your party will have to convince them that you are not going to kill them.
on 3/13/2006
Many D&D players want to be super powerful with a fighters strength and constitution with powerful wizard spells and of course a few Cure Critical Wounds spells to save him/herself. So they choose Chaotic Evil as their alignment so they are free to power themselves to godly ranks. However isn't a person like that viewed more like plot line villains than protagonists? Balance in your power is good. It makes the game seem more realistic. Plus eventually you'll run out of demons to slay if you're that powerful.
on 1/19/2006
When you create a character, don't be afraid to bend the rules a bit. I'm not telling you to cheat so you can't play and everyone hates you, just make your character exactly like you want him and or her.
on 11/22/2005
Can't relate to a certain default race?Well use one from a game like Everquest 2. You don't have to go with the defaults, go for the custom.
on 11/22/2005
Consider talking to your DM/GM about the idea of separating (manual) dexterity from agility. This is especially vital when one considers the non-agile yet manually dexterous dwarfs. Also, consider separating comeliness from charisma - an often abused stat in old school AD&D by players automatically placing their lowest roll into comeliness. This practice is easily dealt with by having a separate roll specifically for comeliness that can only be swapped, meaned, or modified by or to charisma. Lastly, a rare and often disliked or banned additional mental ability score is innate psionic potential.
on 11/22/2005
Don't leave your party without a thief, fighter, cleric, or wizard. Each will come in handy at some point because of their unique job skills. If you don't have enough people in your group to have at least one of each class, ask your DM if they are OK with people playing multiple characters.
on 11/22/2005
Remember, evil is not the only road to power, choose your alignment and play it. Your character is alive, so act like he has a past personality and aspirations. Don't be afraid to make your DM work and don't let him force you to play your characters like he wants. As long as you understand there are penalties for certain actions (murder and theft), and you should be willing to accept the consequences and follow all game rules and regulations.
on 11/22/2005
There are many races that come out each year. Now there are races for certain classes and many others. There are new classes, like Psions, watch out for these new races and classes.
on 11/22/2005
When you make a character, you should make your class and race go together. For example: halfling thief, half orc fighter, elven ranger, human cleric, and so-on.
on 11/22/2005
For all the people that like to gain power quickly, the way to win with Dungeons and Dragons is to choose Chaotic Evil. This allows you to do virtually anything in the game without any restrictions. Also, now that the new addition is out, the bad guys have paladins too. Make sure to talk to the Dungeon Master about the optional 4 six-sided dice rule for character creation. It helps new people in the game not get screwed with a 3 for one of their stats.
mrjoshpette said
on 6/25/2009 how do you calculate "attack bonus" and "saving throws"?
fiirvoen said
on 2/12/2009 Remember, your character's alignment should match their behavior. If you are a cleric or paladin, you could lose your power by performing an act counter to your alignment. Your alignment shouldn't determine your behavior, your behavior determines your alignment.
MaxArko said
on 11/23/2008 How do you get HP?
MaxArko said
on 11/23/2008 How do you get the HP for each new character?
thecardman said
on 8/22/2008 There are classically more character statistic generating methods than simply using three 6-sided dice per stat. Your game DM (Dungeon Master), GM (Game Master), or simply put, the game referee, will determine which method to use.
In 1st Edition Advanced D&D (probably the most iconic version, advertised on TV, seen in the animated cartoon, and played from the mid-70's until the 2nd Edition was published in 1989) there were methods such as making four rolls of the d6 type dice and taking the highest three to produce a total. A player could then choose which statistic to apply this number to. This gave players more options over what class of character to play.
Later in the 90's there came a 3rd Edition, a slightly altered 3.5 Edition, and in June 2008, the 4th Edition D&D was released.
It should be noted that thousands of players still adhere to whatever earlier version they preferre
Anonymous said
on 6/30/2006 When making a monster character (such as a minotaur or full orc) think carefully. Many villages will attack you on sight because you are so intimidating, and your party will have to convince them that you are not going to kill them.
Anonymous said
on 3/13/2006 Many D&D players want to be super powerful with a fighters strength and constitution with powerful wizard spells and of course a few Cure Critical Wounds spells to save him/herself. So they choose Chaotic Evil as their alignment so they are free to power themselves to godly ranks. However isn't a person like that viewed more like plot line villains than protagonists? Balance in your power is good. It makes the game seem more realistic. Plus eventually you'll run out of demons to slay if you're that powerful.
Anonymous said
on 1/19/2006 When you create a character, don't be afraid to bend the rules a bit. I'm not telling you to cheat so you can't play and everyone hates you, just make your character exactly like you want him and or her.
Anonymous said
on 11/22/2005 Can't relate to a certain default race?Well use one from a game like Everquest 2. You don't have to go with the defaults, go for the custom.
Anonymous said
on 11/22/2005 Consider talking to your DM/GM about the idea of separating (manual) dexterity from agility. This is especially vital when one considers the non-agile yet manually dexterous dwarfs. Also, consider separating comeliness from charisma - an often abused stat in old school AD&D by players automatically placing their lowest roll into comeliness. This practice is easily dealt with by having a separate roll specifically for comeliness that can only be swapped, meaned, or modified by or to charisma. Lastly, a rare and often disliked or banned additional mental ability score is innate psionic potential.
Anonymous said
on 11/22/2005 Don't leave your party without a thief, fighter, cleric, or wizard. Each will come in handy at some point because of their unique job skills. If you don't have enough people in your group to have at least one of each class, ask your DM if they are OK with people playing multiple characters.
Anonymous said
on 11/22/2005 Remember, evil is not the only road to power, choose your alignment and play it. Your character is alive, so act like he has a past personality and aspirations. Don't be afraid to make your DM work and don't let him force you to play your characters like he wants. As long as you understand there are penalties for certain actions (murder and theft), and you should be willing to accept the consequences and follow all game rules and regulations.
Anonymous said
on 11/22/2005 There are many races that come out each year. Now there are races for certain classes and many others. There are new classes, like Psions, watch out for these new races and classes.
Anonymous said
on 11/22/2005 When you make a character, you should make your class and race go together. For example: halfling thief, half orc fighter, elven ranger, human cleric, and so-on.
Anonymous said
on 11/22/2005 For all the people that like to gain power quickly, the way to win with Dungeons and Dragons is to choose Chaotic Evil. This allows you to do virtually anything in the game without any restrictions. Also, now that the new addition is out, the bad guys have paladins too. Make sure to talk to the Dungeon Master about the optional 4 six-sided dice rule for character creation. It helps new people in the game not get screwed with a 3 for one of their stats.