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SecondLife

    SecondLife Editor's Picks

    • How to Live in a Virtual World Like SecondLife

      Making the decision to live in a real life virtual world like SecondLife is not for everyone but for those few who do so, it has many benefits. Your virtual friends will never let you down and the stress of real world life can no longer plague you. Say goodbye to life as you know it and prepare to enter the virtual world of your dreams. more »

    • How to Create a Sphere With Cell Shading

      "SecondLife" is an online 3-D community. It's a virtual world where you are not limited by the same things that limit you in real life. In "SecondLife," you can build a house, own a business or do one of millions of other activities. You just need to know how to build your 3-D objects. more »

    Wikipedia

    Second Life

    Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003, and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.

    Built into the software is a three-dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three-dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.

    History

    In 1999, Philip Rosedale (known as Philip Linden inworld) formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders.Au, Wagner James. The Making of Second Life, pg. 19. New York: Collins. ISBN 978-0-06-135320-8. That vision soon morphed into the software application Linden World, in which users could participate in task-based games and socialization in a three-dimensional online envi read more at » http://en.wikipedia.org/wiki/Second+Life

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