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Second Life

    Second Life Editor's Picks

    • About Life on Other Planets

      Humankind continues to wonder whether we are truly alone in the cosmic scheme of existence. People have looked to the heavens throughout the ages and wondered if there is life on other planets. It only seems reasonable there would be some form of life elsewhere, although that life may be in forms we would not even recognize as... more »

    • How to Date Later in Life

      We’re not all in school now, so the ability to check out the field, get a take from friends, and walk home together is a bit more challenging. Besides that, it’s been awhile. On the other side, we’ve had some experience with that thing we call life. We perhaps have a better idea of what we’re looking for. Even though we’re out of... more »

    • How to Emote in "Second Life"

      Communicating with other residents in "Second Life" can be done in through text chatting or voice chatting. Text chatting is the most common form for talking to other avatars in "Second Life." You can also add expressions to your text chatting in "Second Life" when you Emote. more »

    • What is a Wolf's Life Like?

      Throughout the centuries people have been fascinated by the beauty and mysterious nature of wolves. People have feared them and persecuted them, yet wolves still hold a mystique that is not comparable to any other wild creature. It may seem odd then that a wolf's life is not that different from our own. more »

    • How to Use Numerology Life Path 1

      Your life path number is determined by your birth date. Other numbers in your life may change, but not this one. Your life path tells you what your life tools and lessons are about. Life path number 1 is a strong vibration, one of individuality and invention. more »

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    Second Life

    Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003, and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.

    Built into the software is a three-dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three-dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.

    History

    In 1999, Philip Rosedale (known as Philip Linden inworld) formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders.Au, Wagner James. The Making of Second Life, pg. 19. New York: Collins. ISBN 978-0-06-135320-8. That vision soon morphed into the software application Linden World, in which users could participate in task-based games and socialization in a three-dimensional online envi read more at » http://en.wikipedia.org/wiki/Second+Life

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