Game Rules for UNO Attack

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Uno Attack adds a fun new twist to a classic card game. Instead of grabbing a card from the pile when you can't play during your turn, you must instead press a button and a card launcher may or may not fling a whole bunch of cards at you. The object of Uno Attack is to be the first player to reach 500 points. You score points by being the first player to get rid of all your cards.

Starting the Game

  • Every player chooses a card from the pile. The person with the highest numbered card is the dealer. A special card doesn't count, so if you draw one of those, you are out of the running. The dealer will deal each player seven cards, then pull one card from the deck and place it on top of the launcher to start a "Discard" pile. The dealer will insert the remaining cards face down into the launcher. The player to the left of the dealer starts the game.

Playing The Game

  • The first player must match the card on top of the "Discard" pile by number, color or word, or can use a special card if appropriate. If the player can't play a card, he must hit the launcher button. If the launcher shoots cards out, the player must add those cards to his hand. Play continues with the person to the left unless a "Reverse" card is played. When a player has one card left, he must yell "UNO." If he doesn't, he must hit the launcher button twice. The hand is over when any player runs out of cards. Points are totaled and you start all over again.

Scoring

  • The first person who runs out of cards gets points based on the cards left in his opponents' hands. Numbered cards are worth their face value. "Reverse," "Skip" and "Hit 2" cards are each worth 20 points. "Discard All" and "Trade Hands" are worth 30 points each. "Wild," "Wild All Hit" and "Wild Hit-Fire" are worth 50 points each. The first player to reach 500 points wins.

Special Rules

  • Any cards left sticking out of the Launcher go to the last player who activated the launcher. When the "Discard" pile reaches the plastic stopper, the dealer reshuffles the pile and reloads the launcher. A player cannot be caught for failing to say "UNO" until the second-to-last card hits the "Discard" pile, or after the next player begins her turn.

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