How to Win at Backgammon

You gammon, or backgammon, your opponent when you bear off some or all of your checkers respectively before your opponent gets even one of his checkers off the board.

Things You'll Need

  • 2 Chairs
  • Card Tables
  • Backgammon Sets
  • Backgammon CD-ROMs
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Instructions

  1. Offense

    • 1

      Set up the backgammon board (see the Related eHow).

    • 2

      Play backgammon (see the Related eHow).

    • 3

      Block your opponent, as quickly as possible, from exiting your home board.

    • 4

      Distribute your checkers over the board in pairs.

    • 5

      Set up six points in a row to form a prime, which keeps your opponent from moving out from behind that area for as long as you can maintain it.

    • 6

      Attack blots strategically. Hit unprotected checkers that are more advanced and that your opponent would like to cover.

    • 7

      Double if you think you are well enough ahead to warrant it.

    Defense

    • 8

      Be aware that you can be damaged later by checkers on the bar that can land on blots left as you bear off from your home board.

    • 9

      Set up defensive points or anchors on your opponent's home board. These will give you a place to land if you get hit and put on the bar.

    • 10

      Expose yourself less as your opponent's home board becomes stronger.

Tips & Warnings

  • An ideal opening roll would be a six and a four. With this, you could move one checker from the three on the eight point to the five on the six point, to place two checkers on the four point.

  • Similarly, rolls of one and three or three and five are good, particularly early in the game.

  • Remember defense is as important as offense.

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Comments

View all 12 Comments
  • Woolrich May 07, 2007
    Sorry, the first roll I am referring to is the 6-4 as what the the explanation calls an ideal roll. 6-1 is actually an excellent first roll.
  • Woolrich May 07, 2007
    Sorry, the first roll I am referring to is the 6-4 as what the the explanation calls an ideal roll. 6-1 is actually an excellent first roll.
  • Woolrich May 07, 2007
    who writes these explanations??? "6-1" as an ideal first roll? I rank that roll NEAR the bottom of the rolls desired at the start. Even the 5-2 is better i fell because it does not advance pieces too deep into you home early in the game, as the 6-4 tends to do. Take your chances early in the game (within reason) when leaving pieces open. These become what I call "option" pieces, along with any extra pieces (over the 2 needed to establish an anchor) on points. The more options you have in backgammon the better. Lets you diversify your moves and respond to a wider range of dice rolls. Remembver, early in the game and within reason when opening pieces up.
  • Woolrich May 07, 2007
    who writes these explanations??? "6-1" as an ideal first roll? I rank that roll NEAR the bottom of the rolls desired at the start. Even the 5-2 is better i fell because it does not advance pieces too deep into you home early in the game, as the 6-4 tends to do. Take your chances early in the game (within reason) when leaving pieces open. These become what I call "option" pieces, along with any extra pieces (over the 2 needed to establish an anchor) on points. The more options you have in backgammon the better. Lets you diversify your moves and respond to a wider range of dice rolls. Remembver, early in the game and within reason when opening pieces up.
  • Aug 07, 2006
    The double potential on a first roll is only for the player not going first. Since the common way of deciding who goes first is to have both players roll 1 die, and the higher goes first and uses both dice for the first move. Having doubles doesn't happen on the very first roll of the game.

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