How to Edit Flash Templates in Adobe Flash

With a bulky interface including multiple layered palettes and tabs, a long timeline, specialty scripting code and menu bars, getting around the Adobe Flash animation software takes some getting used to. For animators interested in getting up and running quickly, Flash templates give you a jumping off point for your animation creativity by eliminate most of the setup work. When using a template, customize it to fit your requirements with a few editing tweaks.

Instructions

    • 1

      Open Flash. Click the "Open" link under "Open a Recent Item," browse to the template and double-click it. Or, if the template was recently used, click its link in the list under "Open a Recent Item." The template opens with the timeline stretching across the top and the first frame's contents, if any, on the stage.

    • 2

      Review the "Property" tab, also called the "Property Inspector," at the bottom of the screen. Change the template's background color by clicking the "Background" color square. Choose a new color by clicking a colored box. Make changes to the frame rate by typing a new number in the "fps" (frames per second) box. Change the size of the file -- note that this change affects the template, not the stage -- by clicking the "Size" button and entering a new "Width" and "Height." Changes to the background and frame rate may also be made all together by clicking the "Size" button.

    • 3

      Click a text box on the stage or scroll through the timeline and click a frame with a text box in it. Click the cursor into the text box, highlight the text and type directly over it, such as updating a "2010" copyright to "2011."

    • 4

      Remove an image from a template by scrolling to it on the timeline, clicking once on the picture and pressing the "Delete" key on the keyboard. Note that if the image is the only content in that keyframe, the keyframe will display a hollow circle on the timeline.

    • 5

      Change the order of the layers in the template by clicking one layer and dragging it up or down the list in the timeline. Skip this step if the entire template has just one layer.

    • 6

      Add an image to the template, such as a logo, by right-clicking a place on the timeline and selecting "Insert Blank Keyframe." If you do not insert the keyframe, the image will be inserted on whatever frame you're currently on. Click the "File" menu and select "Import," then click "Import to Stage." Browse to the image and double-click it, then drag it into place on the stage.

    • 7

      Click the "File" menu and select "Save As." Enter a new name for the Flash file so that you preserve the original template and do not overwrite it. Click the "Save" button.

Related Searches:

Resources

Comments

Related Ads

Featured