UNO H2O Instructions
UNO H20 is the classic game of UNO made with waterproof cards to allow play in wet or damp places, such as the beach or in a swimming pool. The rules are nearly the same as previous versions of the game, however, two new cards are included: Wild Downpour 1 and Wild Downpour 2. The object of the game is to be the first to get rid of all cards in your hand and score 500 points.
Instructions
-
-
1
Deal each player seven cards.
-
2
Create a "Draw" pile by placing all remaining cards into a stack. Be sure these cards are face-down so that players are unable to see the cards. The first player will need to flip over the top card and lay it face up beside the "Draw" pile. This card will be the beginning of the "Discard" pile.
-
-
3
Start the game with the person to the dealer's left. He must match the card from the "Discard" pile. This can be done by using a card with the same number, color or symbol. An example would be if the "Discard" pile's card is a yellow "7." The player will need to place either a yellow card or a card with a "7." If the player does not have a matching card, heis required to take the top card from the "Draw" pile.
-
4
Repeat Step 3 for all remaining players. The rotation of plays will go clockwise from the dealer. The winner is the first person to score 500 points. Multiple runs of the game may be needed to decide a winner.
-
1
Tips & Warnings
Wild cards may always be played instead of matching cards.
When a player takes a card from the "Draw" pile, they are free to play it on the "Discard" pile, if possible.
There are two new cards included with UNO H20: Wild Downpour 1 and Wild Downpour 2. When a player discards Wild Downpour 1 or 2, all other players will be required to take one or two cards from the "Draw" pile. The player discarding the card also determines a new color.
Points are determined by the cards remainder in the opponent's hand. All points go to the winner of the round. Number cards are worth their face value, "Draw Two", "Reverse" "Wild Downpour 1", "Wild Downpour 2" and "Skip" cards are worth 20 and both "Wild" and "Wild Draw Four" cards are worth 50.
When "Draw Two" or "Wild Draw Four" cards are discarded, the next player must draw that number of cards from the "Draw" pile. "Wild Draw Four" cards can only be discarded when the player does not have the color for the card on the top of the "Discard" pile. The player discarding the "Wild Draw Four" also determines the new color.
When a "Skip" card is played, the next player loses his turn. When a "Reverse" card is played, the direction of play is reversed.
References
- Photo Credit Jupiterimages/Comstock/Getty Images