How to Make a Fighting Game in Game Maker

Save

Game Maker is a software application distributed by YoYo games that allows you to create games with little to no programming experience. Advanced users can create complex games with Game Maker's built-in scripting language. Fighting games are considered a complex game to make as they are normally 2D. Even with Game Maker, it will require some background in making games to create one.

  • Navigate to the "YoYo Games" website. Download and install "Game Maker 8" onto your computer. Reboot the computer if necessary.

  • Browse through and read all the tutorials on the site to understand how to create games with Game Maker 8.

  • Construct a basic fighter game to begin with. This will help you get familiar with the features of Game Maker 8. You can create one by entering the following code into the Game Maker 8 create page and clicking the "Launch" button:

    self.maxhp = argument0;

    self.hp = argument0;

    self.rate = argument1;

    self.team = false;

    self.root = 0;

    self.pari = 0;

    self.poison = 0;

    self.alarm[0] = 30;

    self.pointadd = argument2;

    self.targetset = false;

    self.moving = false;

    self.mvspd = argument3;

    self.mvspdorg = argument3;

    self.energy = 100;

    self.energyrec = argument4

    self.cooldown = 0;

    self.atkmode = 0;

    self.selected = false;

    self.slow = 0;

    self.nearby = 0;

    self.nearby2 = 0;

    self.invisible = false;

    self.attackvisi = true;

    self.automove = true;

    self.test = false;

    self.virus = 0;

    self.inview = true;

  • Click the "Launch" button again and enter the following code as well:

    if self.root > 0

    {self.root -= 1}

    if self.pari > 0

    {self.pari -= 1}

    if self.slow > 0

    {self.slow -= 1}

    if self.virus > 0

    {self.virus -= 1}

    if self.slow > 1800

    {self.slow = 1800}

    if self.root > 1800

    {self.root = 1800}

    if self.pari > 1800

    {self.pari = 1800}

    if self.cooldown > 0

    {self.cooldown -= 1}

    if self.pari > 0

    if self.cooldown = 0

    self.cooldown = 1

    if self.energy < 100

    if self.cooldown = 0

    {self.energy += self.energyrec}

    if self.selected = true

    {obj_select.x = x; obj_select.y = y}

    if self.hp < self.maxhp

    if self.cooldown = 0

    if self.poison = 0

    if self.virus < 5400

    {self.hp += self.maxhp/1600}

    if self.energy > 100

    self.energy = 100

    if self.hp > self.maxhp

    self.hp = self.maxhp

    self.depth = -y/(room_height)

    if self.targetset = true

    if keyboard_check(vk_shift) = false

    {obj_follow.x = x; obj_follow.y = y}

    if self.poison > 0

    if random(90) < 1

    self.poison -= 1;

    if self.poison > 10

    if random(30) < 1

    self.poison -= 1;

    if self.slow > 0

    self.mvspd = ((self.mvspdorg)/2);

    else

    self.mvspd = self.mvspdorg;

    Press "Enter" and click "OK."

  • Create a basic attack with the following code:

    self.tarid = -1;

    with(mob_parent)

    {if distance_to_object(other) < 32*3 {if self.selected = true {if self.id != other.id

    {other.tarid = self.id;}}}}

    if self.tarid != -1

    {with(self.tarid)

    {self.hp -= 32; {if self.pari < 120 {self.pari = 120;}} instance_create(x,y,dark_strike);}

    self.energy -= 65; self.cooldown = 30;}

    Click "OK" and then, click "Test Game."

Related Searches

References

Promoted By Zergnet

Comments

Resources

Related Searches

Check It Out

How to Build and Grow a Salad Garden On Your Balcony

M
Is DIY in your DNA? Become part of our maker community.
Submit Your Work!