How to Make a Free Online Graphical RPG
Under most circumstances, making an online graphics-based role-playing game (RPG) would take considerable amounts of money to develop. With the ever-growing number of open-sourced and free software available, however, you can make a online graphical RPG without spending a penny. You just need to be willing to put in the man hours and effort to create a truly compelling game. The creativity and determination to make such a game is all you really need.
Instructions
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Develop the different parts of your MMORPG (Massively Multiplayer Online Role-Playing Game) concept. Decide on the game settings and aspects you would like to see. It's a good idea to find out what other games are out there and what they are doing. Finding an area not yet focused on will keep you ahead of the game.
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Decide if you would like to have a 2D or 3D game. Each has its benefits. 2D games tend to be simpler to design over their 3D alternatives. If you are more familiar with design software and desire a more realistic experience, then a 3D game may be for you.
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Pick a game engine. This will be the driving force behind your game, and they come in both 2D and 3D forms. Pick the one that best works with your game design. Several companies offer freeware or shareware versions of their engines, giving you time to develop a game for free.
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Buy your design applications. Keep in mind that you will need to design everything from characters and landscapes to items and quests in your game world. The main application used in designing is GIMP, but you will also need applications to build terrain, characters, maps and how all things interact with each other. For any quest-based gaming, you will also need software for campaigns so your players have epic things to do and will continue to play. Look for free or open-sourced versions of this software to build your RPG for free.
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Spread the workload across a team. The size of your team will depend on the complexity of your game, but should include programmers, map developers, graphic artists and writers. The size of the team is based on the complexity of the game, but you should do quite well to start with one person at each position.
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References
- Photo Credit computer image by blaine stiger from Fotolia.com