Tutorial for UV Texturing in Blender
Blender is an open-source 3-D modeling program that can be used for anything from designing simple three-dimensional characters to making video games or creating feature-length films. Due to its many uses, there are quite a large variety of tools, editing windows and features within the program, and figuring out how to do something simple, such as adding a texture to an object, can be a confusing task. Like many other features in Blender, learning how to navigate the menus is the key to applying UV textures.
Instructions
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Open Blender. When you first do this, the program will provide you a default cube to begin working with. It is best you learn how to add UV textures on this cube rather than on something more important.
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Select the cube or a portion of it. Blender will start you in "object mode" when you open the program. This mode is generally used for creating basic shapes and editing animation frames, and by right-clicking on the cube in it you can select the entire object. If you click on the "object mode" button beneath the editing window a list of other modes will appear, one of them being "edit mode." Here, you can select a surface of the cube by clicking on the "face select mode" button, which is indicated by a triangle, and then right-clicking on the face you want to texture.
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Split the editing window into two separate portions by moving the mouse pointer over the boarder between the editing window and the toolbar, right-clicking and selecting "split area." Move the mouse pointer to where you would like to split the editing window and left-click. Having two editing windows will allow you to view your object in one and complete your texture editing in the other.
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Click on the button in the lower left corner of your new editing window and select "UV/image editor." This will change the view to a graph that your texture will be displayed on, as well as new menu options.
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Click on "image", select "open" and locate your texture to add it to the project. To apply the texture, click on the arrow button next to the "image" selection and choose it from the list of textures. Move your mouse over your original editing window, press "u" and select "unwrap." This will map the texture over your selected portion of the cube, but you may not immediately see it. Click on the button next to the "object mode/edit mode" button and select "textured" to view your cube with the texture added.
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References
- Photo Credit digital image image by Clark Duffy from Fotolia.com