How to Import Textures to Photoshop

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In the world of 3D modeling and animation, one of the most important factors is the texture applied to the model you are using. Without textures, 3D models just look like plastic statues. It is the texture that breathes life into a character, making it real for the viewer. For this reason, it is important to make sure that you use the best available tools to create or alter the texture on a figure. One of the best programs for working on textures has always been Adobe Photoshop. But with the creation of Photoshop CS3 Extended, it became possible for the first time for artists to draw directly on the models themselves in Photoshop. While many modeling program themselves have this ability, they don’t have the other wide array of graphics tools and functions available in Photoshop.

Things You'll Need

  • 3D model
  • Load a model onto your computer that you want to edit the texture on. This model has to have been UVmapped in the modeling program, or Photoshop will not be able to work with it. This model also has to be in one of the many 3D model standards that Photoshop accepts, such as OBJ or 3DS.

  • Open Photoshop. Select “File” and click “Open.” In the dialog that pops up, browse to the 3D model you want to work with and open it. Photoshop will import the entire model (including its textures) into the program.

  • Go to the “Layers” panel on the right and click on the texture group you see listed. There may be only one texture on the model, or it may have separate ones for the head, body or other parts.

  • Double-click on one of the individual textures. The texture will now open in a separate window where you can paint on it. Or you can simply select the model and start painting directly on it, and Photoshop will automatically apply the paints to the textures.

  • Select “File” and click “Save,” and Photoshop will save out all the new textures for your models.

References

  • Photo Credit Ciaran Griffin/Lifesize/Getty Images
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