Things You'll Need:
- UVMapper Pro or UVMapper Classic
- .obj file
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Step 1
Open UVMapper.
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Step 2
Drag the icon for your .obj file to the UVMapper window to start mapping the file.
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Step 3
Click "OK" in the "Statistics" window.
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Step 4
Go to the "Edit" menu and select "New UV Map." Then select "Planar." Click "OK" to create a map that is easier to use for texturing.
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Step 5
Go to the "File" menu and select "Save Texture Map." Click "OK." Choose a location to save your file, click "Save" and you have a UV Map that can be used to create a texture for your 3D object.












