How to Design Virtual Clothes
Three dimensional graphics and animation are one of the hottest things going now. But the cost of getting involved can be considerable. Just the programs alone can be pricey, not to mention any plug-ins or add-ons you might need. One way to reduce the cost is to learn to make your own clothing for your virtual characters. If you have Poser Pro, it is fairly easy, using a modeling program like Hexagon, to make clothing that can in turn be used in Poser's Cloth Room. If you don't have Hexagon, the principles below should work in most modeling programs.
Instructions
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Open Poser. Go to the Figures Library, and load a nude figure into the scene, replacing the default figure. Now go to "File," "Export," and save the Figure as a Wavefront OBJ. file named "template."
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Go to "Edit," then click "Copy" and then "Paste." You now have two copies of your template in the Scene Tree. Open the hidden material panel on the left, and delete all the materials you see. Do the same with the shading domains, but you won't be able to delete unassigned faces. Go to the properties panel, and rename this object "shirt."
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Click on the little eye next to the top object in the Scene Tree to make it visible again. Now select the "shirt," and use the scale and move functions of the universal manipulator to enlarge the shirt so that no part of it intersects with the underlying template object. This can be determined by seeing if you can see any white poking through the red. And there you have it; 3d clothing ready to be exported back to Poser for use in the Cloth Room.
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Tips & Warnings
The cloths you make using this method are for your own use, and not for resale, since they are based on a purchased mash.