Things You'll Need:
- Photoshop that supports alpha channels
- Second Life
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Step 1
Make the items you wish to have transparent parts. For this example I have a couple of wood eagles, with a shadow and I want the parts that show through in PS, to also be clear in the game.
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Step 2
Create a new layer and place it at the bottom or below all the other layers of your items that will be solid.
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Step 3
Click on the Channels tab, in the layers window.
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Step 4
In the Channels tab, click on the button Create new Channel (bottom, second from the right). This will create an Alpha Channel layer.
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Step 5
At this point I like to turn on the visibility of the other layers, you will then be able to see your whole picture, with a red glow over it.
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Step 6
With the alpha channel layer highlighted, go to the Menus: Edit-Fill and fill the whole layer with black. Black is the color that Second Life uses in the alpha channel for completely transparent.
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Step 7
Now without changing anything, save your file. Go to Menus: File-Save As... Chose a name and change the Format to Targa (.TGA). After you click Save, a little Targa Options window will pop up, make sure you select 32 bits/pixel and click OK.
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Step 8
You are now ready to upload your TGA file into Second Life. The clear parts, should show as clear, when the game asks you if it is the right file. Here I have used these eagles on a little log cabin and you can see the logs behind them.








