How to Create Car Paint with Autodesk 3ds Max

Create realistic car-paint rendering with the 3-D modeling program Autodesk 3ds Max program. Shiny car paint has a distinctive look with a specific set of qualities that this powerful program gives to the power to manipulate. Before you start creating the paint, you should have a finished 3-D car model ready to use, either one you built with 3-D software or one you have obtained elsewhere through legitimate means.

Things You'll Need

  • 3-D car model compatible with Autodesk 3ds Max
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Instructions

    • 1

      Start 3ds Max and open your car file in the program. Open the "Rendering" dialogue box on the toolbar.

    • 2

      Select "Mental Ray." Click OK. More options appear in the Rendering dialogue box.

    • 3

      Open the Material Editor. Choose "Standard."

    • 4

      Select Material Map/Browser. Select Shellac. Click OK.

    • 5

      Check the box for Discard the Old Material.

    • 6

      Click "Base Material."

    • 7

      Click the "Diffuse Map" slot. Choose "Falloff" from the material and map browser.

    • 8

      Change the black-and-white colors to the colors of your choice to create your car's paint color. For example, you may choose to make the following selections:
      Top Color R=202,G=0,B=0
      Bottom Color R=16,G=0,B=0.

      Modify the curve in "Mix Curve" option.

    • 9

      Click "Go to Parent." Set "Specular Level" to "Glossiness Values." Click "Go to Parent." again. Click the "Shellac Material" slot. Click on the "Standard Material." Select "Raytrace" as "New."

    • 10

      Click the "Diffuse Map" slot. Select "Falloff" from the material and map browser. Change the default "Towards/Away" option to "Fresnel." Change the "Index of Refraction" option to 2.5.

    • 11

      Click "Go to Parent." Change the diffuse color to black. Change other desired values of your choice also.

    • 12

      Click "Go to Parent." Change the "Shellac" color-blend value to whatever you like. One value that works well is 92.

    • 13

      Set your scene with reflective light striking the car. Apply the Material to the entire body of the car. Choose Skylight by clicking "Light" and then "Skylight." Set its multiplier value to 1.6. Create a plane over the car to use for reflections. Right click the plane over the car and select the following options: Top, Backface Cull, Edges Only, Show Frozen in Gray, Renderable, Visibility 1.0 Inherit Visibility, Visible to Reflection/Refraction, Apply Atmospherics. Any other options should be left blank or set to zero.

    • 14

      Select the Diffuse Map slot and then Output from the Material/Map Browser. Change the RGB value to 3.0 or another value you prefer. Click "Go to Parent." Change the "Diffuse Color" to "White," and set "Self Illumination" to 100, for example. Tune down the illumination value if that is too bright for you. Open the Render Scene dialogue box. Check Ray Trace and Scanline and set Scanline Method to Normal.

Tips & Warnings

  • These instructions can be applied to any digital transportation model surface to create virtual paint, or a paint-type skin.

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