Things You'll Need:
- PC with 1.0GHz Intel(R) Pentium(R) III equivalent or higher processor
- At least 256MB of system RAM
- 1024x768 or better video resolution
- 100MB available hard disk space
- RPG Maker VX(30 days demo or Full Licensed)
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Step 1
Start a new project and title it. Left-click OK.
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Step 2
Right-click map001 and left-click Map Properties.
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Step 3
Name Map001, and size to 17W 13H. Left-click OK.
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Step 4
Flood Fill map tiles with the black chip.
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Step 5
Left-click Database and select the Actor tab.
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Step 6
Change Character graphic to None. Left-click OK.
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Step 7
Create a new Map002, name it and size to 17W 13H. Left-click OK.
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Step 8
Draw the map with at least one building.
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Step 9
Create a new Map003, name it and size to 17W 13H. Draw the building interior. Left-click OK.
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Step 10
Go back to Map001 and create a new event.
Set the event trigger to Autorun.
Create a new Event Command:
Transfer player to Map002(the one with a building exterior). -
Step 11
Create a new Event Command:
Change actor graphic back. -
Step 12
Fine tune this event and add text for a story presentation or credits.
This even can also control events, switches, variables, etc-- for additional, optional, gameplay elements. Left-Click OK. -
Step 13
Text(story/credits) will appear when staring a new game.
The actor will not appear yet. -
Step 14
The actor will appear on map002 right after the opening story/credits are complete.
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Step 15
Create a new event on Map002 with a door graphic.
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Step 16
Uncheck all animation options. Set trigger to Player Touch.
Create a new Event Command:
Set Move Route - This event(wait for competion) Play sound effect Open1, turn left, wait 30, turn right, wait 30, turn up, wait 30.
Create a new Event Command:
Transfer player to Map003(building inerior) facing up.
Create a new Event Command:
Play sound effect Open2
Create a new Event Command:
Set move Route - Player(wait for completion) 1 Step Forward.
Left-click OK. -
Step 17
Go to Map003(building interior)
Create a new event at the doorway.
Create a new Event Command:
Play sound effect Open1
Create a new Event Command:
Transfer player to Map002(building exterior) just outside the door, facing down.
Create a new Event Command:
Play sound effect Open2
Left-click OK. -
Step 18
Copy the event and paste it in any open spaces that represent the doorway.
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Step 19
Play test the project and test each element. If something doesnt work, go over the steps again.











Comments
labellefleur100 said
on 2/19/2009 Thanks for the info. I didn't even know how to start a proper game before this! 5*
techlord said
on 2/16/2009 This is a very good intro to the program. I'm sure many people get a little overwhelmed with all the options and settings, so following these steps will help the user actually see something working in a few minutes. Great article!
clark711 said
on 1/29/2009 This sounds pretty cool. I have never used this, but I love RPG games. Thanks!