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Step 1
White plays 1. f3. A very poor move. This move leaves an open diagonal line of attack against the king, and also blocks the king's knight from moving to the desirable f3. Much better for a beginning player is e4 which liberates the queen and bishop, and attacks the c5 and e5 squares. It also in no way blocks the knights.
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Step 2
Black plays 1. …e5. A very solid first move for Black for the reasons given above.
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Step 3
White plays 2. g4. White is basically trying to lose. S/he has created a totally open line of attack against the king that cannot possibly be blocked, since the g pawn cannot backtrack. There is also no escape route for the king which would have been created by moving the d or e pawns.
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Step 4
Black plays 2. …Qh4# and it's over. New players should take a moment to convince themselves that White truly has no way out, and should think about what caused this, and what could have been done to prevent it.
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Step 5
Again, usually the best thing for a new (if not any) player to do is develop the center pawns, bring out the knights toward the center, bring out one or both bishops, and start clearing the way for a castling move. Get into the habit of checking to see if your king is in immediate or imminent danger, and make sure that you are not ruining your chances of blocking or escaping from potential attacks.
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Step 6
See the Resource section below for an article about the four-move Scholar's Mate. Unlike the theoretical Fool's Mate which never really occurs, many brand new players fall victim to the Scholar's Mate since it involves much more realistic moves. Have fun!













Comments
sunshine11219 said
on 1/6/2009 very cool thanx