How to Run a Slavery Campaign of the Dark Sun Role Playing Game

How to Run a Slavery Campaign of the Dark Sun Role Playing Game thumbnail
Run a Slavery Campaign of the Dark Sun Role Playing Game

The Dark Sun pen and paper role-playing game puts your players in a harsh and barren desert world ruled over by sorcerer kings in sprawling city-states. Slavery is a major source of trade and power in the Dark Sun setting, and it is conceivable that the characters could easily become slaves themselves, which can be a great source of adventures for your campaign.

Things You'll Need

  • Dark Sun Campaign Setting box set
  • Dungeons and Dragons rule books
  • Character sheets
  • Dice
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Instructions

    • 1

      Have the characters start out the game as slaves in one of the main city-states of the game world, or craft a method for the characters to become enslaved towards the beginning of the first session. Have them scooped up by press gangs from a city-state looking for new workers, arrested for taking part in subversive activities or even be drugged by an innkeeper who has been bribed by slavers.

    • 2

      Keep the characters consistently engaged in various activities while enslaved so that the players do not feel like they are in a helpless situation. Give them activities to work at like attempting to pass messages to one another without being discovered by their overseers or clandestinely laboring to undermine whatever project they are being forced into.

    • 3

      Allow the characters to meet with members of resistance groups or find ways to sneak away from their posts for short periods of time to work on an overall escape plan.

    • 4

      Create strain between the characters by having one of them elevated to a position of leadership over the other slaves, or having one of them become involved in actions that cause all of them to be severely punished.

    • 5

      Give the characters an opportunity to utilize their combat abilities by having them thrown into gladiatorial arenas and forced to fight against monstrous creatures or other slaves.

    • 6

      Move the campaign towards an ultimate goal of escaping slavery and even possibly overthrowing the establishment that enslaved them.

Tips & Warnings

  • The campaign doesn't have to end once the characters are freed from their slavery, but can continue with them working to free other slaves or even taking over the government of their city-state.

  • Be careful with handling how the characters become slaves, as many players will become unhappy with the game if they feel that they are being railroaded into a specific course of actions no matter what they do.

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Resources

  • Photo Credit Wizards of the Coast

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