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How to Run a Secret Cult Dungeons and Dragons Campaign

Contributor
By Ty Arthur
eHow Contributing Writer
(1 Ratings)
Run a Secret Cult Dungeons and Dragons Campaign
Run a Secret Cult Dungeons and Dragons Campaign
Wizards of the Coast

Dungeons and Dragons has the players acting as heroic adventurers who defend the weak and destroy evil monsters or cultists. The "Secret Cult" style campaign throws this convention on its head, allowing the players to take the role of the bad guy and work towards subjugating the game world into eternal darkness for their infernal masters.

Difficulty: Moderately Challenging
Instructions

Things You'll Need:

  • Dungeons and Dragon rulebooks
  • Pencils
  • Dice
  • Character Sheets
  1. Step 1

    Think in reverse of how a normal Dungeons and Dragons campaign would work. While normally your characters are heroes who want to vanquish evil wherever it can be found, instead they will be playing the evil cultists that they are used to fighting against.

  2. Step 2

    Establish which cult the party will belong to so that your players know what sort of characters to create. You could also pre-generate characters specifically for the campaign and have the players pick which one best suits them. A party that belongs to a cult that venerates the lawful evil arch-devils will behave very different than a party that belongs to a cult that worships the chaotic evil demon lords or neutral evil Yugoloths.

  3. Step 3

    Create specific roles for each character in the secret cult to fill. One should take the role of leader of the cult, providing spiritual guidance to the others and acting as the face of the group when dealing with evil creatures or other cults. Another character can act as the merchant or land owner who provides the front where the characters can meet together in secret. One character should also be a fighter or other martial oriented class to act as an enforcer. At least one of the players should take on a cleric character who has a direct divine connection with whatever entity the cult venerates.

  4. Step 4

    Build in conflict between the party members by having them working towards slightly different goals for their budding cult. While several of the characters should be dedicated to seeing the cult flourish, others could have secret agendas such as overtaking the leader's position, using the cult to assassinate a rival, or even be a mole working for an opposing group.

  5. Step 5

    Make the characters work towards their cult's devious ends without being discovered by the surrounding populace. The party will be working in secret to establish a beach head for their religion or evil cause in an urban area that is predominately filled with good aligned people. Their activities will probably involve theft, kidnapping, sacrificial rituals, contact with evil outsiders, and even murder. If they get caught doing any of these things there should be serious repercussions, such as being jailed or executed if they can't weasel their way out of the accusations being leveled against them.

  6. Step 6

    Give the party specific goals to achieve, such as converting a high ranking public official to their ranks, killing a paladin who is on to their schemes, taking over a nearby lumber mill to use as a base of operations, or finding the spell components necessary for opening a permanent planar gate to their patron deity's realm.

  7. Step 7

    Throw a wrench into the party's activities by forcing them to deal with unexpected problems such as a party of good adventurers who stumbles onto their cult, an opposing cult moving into their territory, or an unscrupulous person who discovers their deeds and blackmails them for money and favors in exchange for not revealing their true natures.

Tips & Warnings
  • Although the main focus of the campaign will be on secretly expanding the influence of their cult, the party will still have plenty of reasons to go out and explore dungeons like they would in a normal game. They will need gold and magic items just as much as a party of good aligned characters.
  • Keep inter-party conflict present but do not allow it to overtake the entire game until the campaign is near it's end. As all of the characters are evil they will likely end up killing one another, but it will ruin the fun of the game if they do it before the story reaches it's conclusion.
  • Make sure your players are interested in playing a role reversal and acting as evil characters. Many players enjoy the game because of it's epic and heroic aspects, and will find a Secret Cult campaign to be distasteful or less fun.
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