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How to Create a Light Set in Poser

Contributor
By Regina Paul
eHow Contributing Writer
(0 Ratings)
This is a light set created to do portraits, but it could work for any Poser render.
This is a light set created to do portraits, but it could work for any Poser render.
(c) 2008 by Regina Paul

Poser's default light set has very little imagination. Occasionally you can tweak it a bit and use it, but by itself it does nothing for any render you are going to create in Poser. That being said, this tutorial will show you how to create your own light set in Poser so that you no longer have to rely on lighting that is less than acceptable.

Difficulty: Moderate
Instructions

Things You'll Need:

  • Computer
  • Poser software
  1. Step 1

    Load your scene into Poser. This can be just your 3D human figure, dressed and textured, a portrait or a complete scene.

  2. Step 2

    Delete all the default lights. You do this by going to the "Light Controls" box up in the top left-hand corner and clicking on the light you want to delete. You'll notice a little trash can pops up; click on it and that will delete that light. Poser will pop up a dialogue box asking if you are sure if you want to delete the light; select "Yes."

  3. Step 3

    Repeat Step 2 until all default lights are deleted.

  4. Step 4

    Notice that your viewing box has gone completely dark and your figure is only minimally visible. This is the way it is supposed to look when there are no lights. Now you will want to create a new light. Click on the little star in the "Light Controls" box. This will create a new light, but you will probably need more than one, since the viewing box is still quite dark.

  5. Step 5

    As you create each light, go to the "Parameters" box, click on "Properties" and deselect "Shadows." If your parameters box isn't showing, go to the "Windows" drop-down menu and select "Parameter Dials."

  6. Step 6

    Add the number of lights you want for your render and repeat Step 5.

  7. Step 7

    On at least some of the lights, go to the "Parameters" window and in "Properties" make at least a few of your lights "Infinite Lights" as opposed to "Spot Lights." This will help to spread the light out in your render.

  8. Step 8

    Move the lights around until you get the effect you want. You do this by putting your mouse on a light, holding it down and moving the mouse. Different positions of the lights will lead to different effects.

  9. Step 9

    Render and save your final image.

Tips & Warnings
  • If you're doing a portrait you may notice that your 3D human figure's eyes look a little flat. One way to fix that is go to the second drop-down menu beneath your viewing window and select "Cameras" and "Face Camera." Then you'll want to change the "Focal Point" to "99." When you do this, you will notice it really zooms in on the face, so you'll need to use the icons on the far right side at the top of the viewing window to move your 3D human figure's face back a bit.
  • You can change the colors of the lights by selecting a light and then clicking on the small colored ball next to the "Light Properties" icon on the "Light Controls" panel. Using different colored lights is a great way to change the entire look of a render.
  • Make at least one of your lights a soft peach color, otherwise the skin color on your 3D human figure may look less than realistic. This helps to give a nice warm glow to it.
  • Be careful of using white lights as their light can be harsh and give your 3D human character's skin a washed out or flat look.
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