How to Play Dice
While there are many different ways to play dice, this game is fun, and fairly easy to learn. This game is also known as "10,000" and is a version of a similar game called "Greed". It can be played with almost any number of players. The real fun is in discovering who the big risk takers are, as well as seeing which of the players at your table like to play it safe!
Instructions
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Start with 6 dice. Everyone should roll to see who goes first. The player that rolls highest should go first. Play continues to the right.
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Roll all 6 of the dice. The value of the dice is then added up to determine the players score as follows: two's are scored as 200, three's as 300, four's as 400, five's as 500. If a player rolls a one or a six they lose everything. If they do not roll a one or a six they can choose to keep rolling, and accumulate a higher score. Each time the player rolls and does not come up with a one or a six their score is added to the last roll.
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Count only scores that are accumulated after a player has passed the dice to the next person. For example, say the player rolls the dice and accumulates a score of 800. The player decides not to stop, but wants to roll again. The score from the second roll is added to the first roll, but neither score is written down until the player passes the dice. If on the second roll the player accumulates a score of 700, a total of 1500 is scored for that roll. If the player rolls again, and then rolls a one or six, they lose all the points accumulated on that turn, (scoring a 0).
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Keep playing until someone reaches a score of 10,000 points or more.
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Play continues around the table once, after the first player has reached 10,000. Each person to the right of that player has one last turn to try beat the "winners" score. If the "winner" has 10,300 when he stops, and the person to his right rolls until he reaches 10,400, the person with the highest score after all players have taken their last rolls, wins the game.
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Try another version. Some versions of this game require an initial roll totalling 1500 points, in order for the player to earn a first score.
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Score double for pairs, triple for 3 of kind. This change in scoring can make the game go faster.
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Changing the rules so that double ones and sixes are considered safe, is another option for playing this game. In this version if a player rolls a single one or six, they lose their score. If the player rolls double ones or sixes, however, they may keep the score of the other dice, but earn no points for the sixes and ones.
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