Things You'll Need:
- Yellow ball, field Crosse, goals, timer’s table, uniforms, colored mouthpiece, eye protection, cleats, goalkeeper equipment, goalkeeper Crosse.
- Coaching area, spectator area, and bench for players, substitution area.
- Field, restraining line, center circle, arc and fan.
- Two umpires, official scorer, official timer (from home team).
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Step 1
This is how to play Women’s Lacrosse according to the official rules for the USA Women’s Lacrosse Team.This game requires two teams of twelve players each. You will need a person at each point. Goalkeeping, first home, second home, third home, right attack wing, left attack wing, left defense wing, center, third man, coverpoint, point and right defense wing. Both teams will need a captain. The captain is in charge of speaking for the team including the coin toss that determines sides. Visitors call the coin toss. It will last for sixty minutes total divided into two halves. Half time usually lasts ten minutes unless agreed upon differently before the game. After half time, the players must change ends.Teams are permitted two time outs per game. Time outs will last for exactly two minutes. If a team is not ready when the second horn blows, after a time out, they will receive a minor foul. Only one time out is allowable after each goal. A whistle will start and stop each play.
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Step 2
The Draw – The draw is similar to jumping for the ball at the start of a basketball game. One player of each team will put one foot on the centerline. Crosses are held high with open pocket facing you or back to back with the other player. The umpire will place the ball between them and say, “ready”. Then on the blow of the whistle the umpire will throw the ball up where the two players will battle over control of the ball. At no time are you to touch the top of the crosse with your hands. During a draw, if the ball goes out of bounds, the draw is retaken. Start/Restart of Play – The game always begins with a draw unless a free position or throw from the line is given. Only five players can be between the restraining lines during the draw. The other players must be below those lines. After the whistle, blows the players can enter the circle or cross-restraining lines but not before. Stand – When the ball is dead, the umpire will blow the whistle. No one is to move except the goalkeeper and or deputy. Players who move will be sent back to their original positions.
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Step 3
Restraining Line Rules: Offense end – No more than seven players are to be on or over the restraining lines. Defense end – No more than eight players are to be on or over the restraining lines. Out of Bounds – In the event that the ball goes out of bounds, players must stand. Carrying/throwing or goal deflection results in a change of possession when the game resumes. Player must stay inside the out of bound lines or they will receive a minor foul. While inside the lines players can pass, carry, cradle or shoot the ball. When a player in possession of the ball and is illegally forced outside the lines by the opponent, the player who has the ball will maintain in possession when the game resumes. The opponent will receive a foul. Fouls are also given when an opponent deliberately pushes, bats, or flicks the ball at a player’s feet or body.When a loose ball reaches out of bounds, the team who last touched it will lose possession. The person closest to the ball when the ball goes out will place ball in Crosse, stepping 4m inside the lines to restart the game. The goalkeeper will remain in her circle if the ball goes out close to her only to restart the play. Players must give 1m of space to the player with the ball to resume the game. All other players must stay in original position before the whistle blew. A ball on the field is to remain in play unless it goes out of bounds or the umpire blows a whistle.
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Step 4
Goal Circle Rules – The goalkeeper is the only person to be in the goal circle. Shooting motions must start outside the goal line to count. A defender’s crosse may block a shot but player cannot touch goal line. The goalkeeper must keep the ball clear of the circle within ten seconds of ball entrance. She can stop the ball with her hands, body or crosse. To resume the game, the ball must go back into the crosse. She may also reach outside the circle with their crosse for a loose ball. The Deputy can only enter the goal circle when her team has the ball. Must leave the circle when team losses possession. Can prevent a rolling ball from crossing goal line. Must remove ball from circle in ten seconds. Once the ball is cleared from the goal line, you cannot intentionally return the ball to the goal circle until played by another person. If a goalkeeper or deputy go outside the goal circle, they are penalized losing goalkeeping privileges. If a ball is stuck in clothing, a throw takes place between the closest opponents.
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Step 5
Substitutions are legal with any number of players at any time during play, after goals and halftime. There are no timeouts but players can re-enter. During the event of an injury or suspension, substitutions are not permitted. Substitution Procedures -- Substitutes have to first report to the scorers table. Substitutes must also wait until the player they are replacing comes to the scorers table before going onto the field. The view of the scorers table must always remain clear. If a goalkeeper becomes injured, they can have a timeout for replacement if player is already on field. For a suspended player, substitutes have thirty seconds. In the event of an illegal substitution, the umpire will remove the illegal player during a timeout. Equipment Inspection -- The umpire must inspect all equipment before the game begins. He can also recheck equipment at any time during the game. After inspection is complete, the ball goes back to the player in possession with the ball or the player closest to the ball. If the umpire finds fault in the equipment, the player is to sit at the scorers table for the rest of the half. Goals do not count if crosse and equipment do not meet standards. In the event that a team is leading by ten or more goals, the clock will continue to run. In the last two minutes of each half, the clock will stop if a whistle blows to stop the play. Overtime Procedure -- Teams will have five minutes to rest. Captains will again toss a coin to choose playing ends. Overtime will be two, three-minute periods or a total of six minutes. Teams will change ends after the first three minutes. A center draw will restart the game. The team ahead after the six minutes is up is the winner.If the teams are still at a tie, they are to take a three-minute rest and change ends. Game resumes starting at the center. The team, which scores the next goal, wins.







