How to Play Ship, Captain and Crew

This simple - and sometimes frustrating - two-player dice game requires little skill and much luck to win.

Things You'll Need

  • Cups
  • 5 Dice
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Instructions

    • 1

      Put five dice in a cup.

    • 2

      Assign the following designations: 6 = Ship, 5 = Captain, 4 = Crew. You need a Ship before you get a Captain, and you need a Captain before you can have a Crew.

    • 3

      Roll all five dice. If you roll a 6, you have your Ship. You may either pull that dice out of the cup and secure your Ship or put it back into the cup and hope you roll another 6 along with a 5 and 4.

    • 4

      Toss the dice up to three times on your turn. Your goal is to get the Ship, Captain and Crew in order. Once you have them, the last two dice (the Cargo) are totaled for your score.

    • 5

      Score zero if you don't complete the set.

    • 6

      Win by having a higher score than your opponent after you both roll the dice.

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Comments

View all 9 Comments
  • Joanna Zorya Dec 17, 2010
    A very interesting game and it appears to be the inspiration for the game "Train Dice". Train Dice has pictures as well as numbers and is played with 6 dice. Finishing your train with a 1 / caboose lets you double your score, but the mechanics are the same.
  • Emmerich Buziak Aug 08, 2009
    When I played this game in the Navy, there was one other rule which everyone missed. If the starting (initial) player rolls a 6, 5, 4, 6, 6, (called a midnight)on the 1st roll, he/she is an automatic winner and all other players do not get to roll. Winners always get to roll first. The rest of the comments for numbers of rolls per person is correct. You get to roll only the number of times the initial player rolls. Love this game...anybody want to ante?....lol
  • radman1955 Jan 22, 2009
    Excellent discussion. We had a dispute the last time we played. What about the scenario where the first qualifier has 0 points after two rolls, and 8 points after three rolls. The next player scores 6 points on his second roll, and stops. Is he now the winner, since he has more points on two rolls and the first player had 0 points after two rolls? Or is the second player forced to roll a third time, in order to beat the 8 points set by the qualifier?

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