How to Play the Gibberish Improv Game

Gibberish is one of the funniest games in the world of improvisation comedy, if done properly. Think of it as a glorified game of charades. Getting the audience involved is key, so make sure you have a great host to run the game. As one of the players, adopt your own language and go with it. No one has to make sense of your words, which is why the game is called "Gibberish." You use your actions to convey the message, and you can emphasize them with nonsense words. Try it with your improv group or class. It's a lot of fun!

Things You'll Need

  • Host
  • Three Uninhibited and Creative People
  • A Quick Wit
  • The Ability to Babble Incoherently
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Instructions

  1. Playing the Gibberish Improv Game

    • 1

      The host introduces the three players to the audience.

    • 2

      The host explains the game to the audience.

    • 3

      The host dismisses the second and third players from the stage, encouraging the audience to say goodbye to them.

    • 4

      The host solicits a non-geographical location, occupation and object from the audience.

    • 5

      The first player calls in the second player.

    • 6

      The first player speaks in gibberish and acts out the non-geographical location for the second player.

    • 7

      When the second player thinks they know what the non-geographical location is, he or she indicates this to the first player.

    • 8

      The first player speaks in gibberish and acts out the occupation for the second player.

    • 9

      When the second player thinks they know what the occupation is, he or she indicates this to the first player.

    • 10

      The first player speaks in gibberish and acts out the object for the second player.

    • 11

      When the second player thinks they know what the object is, he or she indicates this to the first player.

    • 12

      Having acted out all three items, the first player sits on the sidelines with the host.

    • 13

      The second player calls in the third player.

    • 14

      The second player speaks in gibberish and acts out the non-geographical location for the third player, using a different idea than the first player.

    • 15

      When the third player thinks they know what the non-geographical location is, he or she indicates this to the second player.

    • 16

      The second player speaks in gibberish and acts out the occupation for the third player.

    • 17

      When the third player thinks they know what the occupation is, he or she indicates this to the second player.

    • 18

      The second player speaks in gibberish and acts out the object for the third player.

    • 19

      When the third player thinks they know what the object is, he or she indicates this to the second player.

    • 20

      The third player tells the audience the non-geographic location, occupation and object to end the scene.

Tips & Warnings

  • If the third player is wrong, have the first player act out the item(s) that they missed

  • Think outside the box

  • Be expressive

  • Make up your own language, and act like everyone can understand you

  • Answer in gibberish

  • Do not use the same actions as the previous player

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