eHow launches Android app: Get the best of eHow on the go.

How To

How to Set Final Walk Position in Poser

Contributor
By eHow Contributing Writer
(1 Ratings)

Poser's Walk Designer continues the customization process. Artists can blend 13 walk styles to give his character a unique walk. Poser is a 3-D figure design and animation software package. Artists create unique characters for still images and animations.

Difficulty: Moderate
Instructions
  1. Step 1

    Open Poser and select the character to be animated. Customize the character's face in the Face Room. Grow Dynamic Hair and choose his clothing. Choose the "Library" tab and add the finished character to the Figures category. Click "+" to add figure to the library.

  2. Step 2

    Change to the Top Camera. Click the four hand icon and move the camera back. Select "Figure" and then "Create Walk Path" to make a path. Left click next to the path to move it. Click on a node to adjust the path. Select an area on the walk path to create a new node.

  3. Step 3

    Select "Windows" then "Walk Designer." Click "Figure Type" and choose your character's body type. Using a character's body type in Walk Designer creates realistic walk animation. Select "Apply" and a new window will appear. Check "Follow Path" and make any other adjustments. Watch the animation and make note of any awkward movements.

  4. Step 4

    Exit Walk Designer and pull up the Animation Controls. Slide the yellow scroll bar to where the awkward movement begins. Select the body part that needs adjusting. Choose "Windows" and "Animation Palette." The body part's animation sequence will be highlighted

  5. Step 5

    Click the "Red Spline" on the Animation Palette. The Graph Display appears showing body part's animation sequence. Poser provides four tools to smooth out animated sequences: Spline, Linear, Constant Section and Break Spline. Selecting Spline, Linear or Constant chooses an interpolation method. Interpolation governs how a body part moves during an animation sequence. Constant is a good choice for most animations.

  6. Step 6

    Pick "Break Spline" to stop the current interpolation so that you can change to a different method for the rest of the sequence. Move to the beginning of the next sequence that needs correction.

  7. Step 7

    Animate and review the walk sequence. Perform the final render.

Post a Comment

Post a Comment
  • Have you done this? Click here to let us know.
I Did This

Related Ads

Computers
Alexia Petrakos,

Meet Alexia Petrakos eHow's Computers Expert.

Get Free Computers Newsletters

Copyright © 1999-2009 eHow, Inc. Use of this web site constitutes acceptance of the eHow Terms of Use and Privacy Policy.   en-US Portions of this page are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.

eHow Computers
eHow_eHow Technology and Electronics