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Step 1
Open Poser and select the character to be animated. Customize the character's face in the Face Room. Grow Dynamic Hair and choose his clothing. Choose the "Library" tab and add the finished character to the Figures category. Click "+" to add figure to the library.
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Step 2
Change to the Top Camera. Click the four hand icon and move the camera back. Select "Figure" and then "Create Walk Path" to make a path. Left click next to the path to move it. Click on a node to adjust the path. Select an area on the walk path to create a new node.
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Step 3
Select "Windows" then "Walk Designer." Click "Figure Type" and choose your character's body type. Using a character's body type in Walk Designer creates realistic walk animation. Select "Apply" and a new window will appear. Check "Follow Path" and make any other adjustments. Watch the animation and make note of any awkward movements.
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Step 4
Exit Walk Designer and pull up the Animation Controls. Slide the yellow scroll bar to where the awkward movement begins. Select the body part that needs adjusting. Choose "Windows" and "Animation Palette." The body part's animation sequence will be highlighted
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Step 5
Click the "Red Spline" on the Animation Palette. The Graph Display appears showing body part's animation sequence. Poser provides four tools to smooth out animated sequences: Spline, Linear, Constant Section and Break Spline. Selecting Spline, Linear or Constant chooses an interpolation method. Interpolation governs how a body part moves during an animation sequence. Constant is a good choice for most animations.
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Step 6
Pick "Break Spline" to stop the current interpolation so that you can change to a different method for the rest of the sequence. Move to the beginning of the next sequence that needs correction.
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Step 7
Animate and review the walk sequence. Perform the final render.







