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Step 1
Start Poser and choose a character for the scene. Unlike conforming clothing, you'll find dynamic clothing in the library's prop section. Add a prop to the scene and position it so that it covers your character. Select "Windows" and then "Animation Controls."
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Step 2
Slide the Animation Control's arrow to the last frame. Pose your character before entering the Cloth Room and choose "New Simulation." Keep the default "sim_1" name; check both "Object vertex" and "Object polygon" boxes and select the "Cloth self-collision" check box. Dynamic clothing will crinkle and wrinkle together instead of distorting when it bumps together.
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Step 3
Click "OK" to close the "New Simulation" dialog box then select "Clothify." This command transforms the prop into dynamic clothing. Choose your character's entire body from the "Current Collision Object." The dynamic clothing will get its shape from your character.
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Step 4
Enter 0.5 into both "Collision Offset" and "Collision Depth." By default, digital clothing does not have any depth. It merely covers a character. These two parameters change this. Offset puts depth between the clothing and the outside world. Depth lifts the clothing from the character's body.
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Step 5
Choose all three "Ignore – Collisions" boxes. Dynamic clothing is processor intensive. These commands save your computer processing time since most clothing does not touch the head, hands or feet.










