-
Step 1
Let your partner know, in advance, whether you will be throwing the punch with your right or left hand. This is critical. Otherwise, your partner may react in the incorrect direction, leading to not only the failure of the allusion, but also potential harm.
-
Step 2
Make sure you have enough space to throw the punch without getting jammed up. If you are throwing the punch with your right hand, place your left hand on your partner’s shoulder and step back until your left arm is fully extended. That is one arm length's space. That is all you will need. Reverse this if you are throwing the punch left-handed.
-
Step 3
Know that slow motion is the best motion. Everything from this step forward you will execute in slow-motion and practice multiple times, until both you and your partner feel that you are ready to move to real speed.
-
Step 4
Follow the spot. If you are the one throwing the punch, choose an imaginary spot just to the left of your partner’s right ear (if throwing punch right-handed), or just to the right of their left ear (if throwing punch left-handed). This is the spot you will aim for when executing the punch.
-
Step 5
Make eye contact with your partner before you begin. This allows you and your partner to let each other know that you are both ready, and to proceed. This is critical. If you or your partner is not on the same page before you begin to execute the actual punch, it will lead to disaster.
-
Step 6
Draw back your punching arm.
-
Step 7
Throw the punch to the imaginary spot chosen from Step 4.
-
Step 8
Pull away. As soon as your punching arm has extended to the imaginary spot, pull the arm back immediately.
-
Step 9
Practice, practice, practice. Continue practicing Steps 4-8 in slow motion. It is recommended that you keep it in slow-motion for approximately 5-10 times before trying it at full-speed. It may be shorter if the 2 partners have some stage combat experience, or they have been executing this same punch for many days in performance. It may be longer for partners who have never executed any type of stage combat.
-
Step 10
Let ‘er fly. Execute the punch at full-speed.








