How to Create a Dungeons & Dragons Fantasy World

By eHow Hobbies, Games & Toys Editor

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Creating a Dungeons & Dragons world can be challenging when staring at a blank piece of paper. However, it's easier if you break it down into smaller tasks. Also, you only have to set up the basics. The specifics for any area can come later.

Instructions

Difficulty: Moderate

Things You’ll Need:

  • Paper
  • Imagination
  • Dice

Step1
Decide on an approach for your Dungeons & Dragons world. This can be based on history, a situation that controls the world, something you read in a book or saw in a movie or anything else that catches your fancy to create a world around.
Step2
Pick a shape for your world and the size of the planet your races live on.
Step3
Place water and bodies of land in various locations. Make sure some of your water sections are minor and there are islands in some locations as well.
Step4
Plant climates on your land and water bodies over your world. They do not have to make complete sense if you come up with a good reason for a jungle to be right next to an ice glacier, for example.
Step5
Select where your hills, mountains, flatlands and other land features go.
Step6
Develop cultures for your races. Some make more sense to be together, while oddness can make for an interesting world for play too. This includes your governing body.

Tips & Warnings

  • Remember this is fantasy, so anything goes. But a few explanations can go far with things that don't normally parallel each other.
  • Sketch your world or use a computer program to see it. Graph paper can help too, if you don't have good drawing skills.
  • When you get down to individual cities, create one first and expand from there. Or, have a few with basics only and then fill in the rest as it comes to you.
  • If you can't decide how to create any one thing, use dice and set parameters.

Comments

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on 5/19/2008 Sorry to be a downer, but this is an over-simplification in the extreme. There are professionals who have published well-researched and exquisitely-pictured gaming worlds for many years; anyone starting out with world design would do well to "stand on the shoulders of giants" and start with an established context.

If you insist on self-design from the ground up, start small! In a typical medieval-European fantasy world, most commoner-types never travel more than a day's journey from their homes: Sketch out the details on a twenty-mile radius around the characters' home town and build from there. Sometimes a map with blank space that reads "Here there be dragons" is more exciting than precise topographical detail to the players.

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eHow Article:  How to Create a Dungeons & Dragons Fantasy World

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