By AminTaheri
Rate: (5 Ratings)
Have you ever spent months perfecting a map just to have it ignored because of slow server downloads? Have you ever intentionally used default textures rather than superior custom ones just to minimize filesize? Hopefully those days are over. Steam has implemented a server cvar named sv_downloadurl that allows the player to download maps from a http server rather than the gameserver. In the past the slow "trickle" method of gameserver map distribution has prevented large custom maps from being played. Admins have been afraid to run custom maps since players are not willing to wait for ridiculously long downloads. This cvar, if used widely by server admins, could breathe more life into custom maps, so admins go forth and use sv_downloadurl!
eHow Member: AminTaheri