Things You'll Need:
- Card Tables
- Pencils
- Notebooks
- Pencils
- Folding Chairs
- Pencils
- Notebooks
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Step 1
Play normal UNO, but with only two players.
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Step 2
Count Reverse cards as skip cards, and immediately play another turn.
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Step 3
Play another turn right away after you play a Skip card.
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Step 4
Play again after you play a Draw Two card or a Wild Draw Four since your opponent's turn is taken by drawing cards.
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Step 1
Play normal UNO with three or more people.
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Step 2
Keep track of each player's personal point total at the end of each round.
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Step 3
Leave the game when your personal point total reaches 500. You are "out."
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Step 4
Play until only two players remain. Those players play one more hand of Two-Player UNO (see above rules), and the winner of that hand wins the game, regardless of points.
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Step 1
Play normal UNO.
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Step 2
Play out of turn if you have the exact same card as the card previously played. Do this only before the proper player plays the next card.
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Step 3
Continue play with the person to the left of the person who last played a card, even if that person played out of order.











Comments
kalpit said
on 6/20/2009 @"Do not replenish the draw pile. If the draw pile runs out, draw cards no longer cause people to draw, and if you can't play, skip your turn."
WHAT IF NONE OF THE PLAYERS IS ABLE TO PLAY HIS TURN...!!!...???
jletztalk said
on 9/20/2008 The person holding the trade hands card as their last card) cannot go out on this card...BUT; can the person who recieves it go out when it is traded to him. He would not have cards at that point.???
Anonymous said
on 8/8/2006 Use one deck of Uno cards and another deck with only the draw cards, reverse cards and skip cards added. Play as usual, but with more fun.
Anonymous said
on 11/22/2005 Two cards of the same number (but different colors) may be played together as a reverse card.
Two cards of the same number and color may be played as a skip card.
This rule only applies to number cards.
Anonymous said
on 11/22/2005 The rules are the same as for regular UNO except:
1. You may play "runs" (i.e. 3, 4, 5 etc.) in one turn.
2. If you cannot play, you must continue to draw until you can.
3. If you are compelled to draw 2, and you have a draw 2 card, you may play it. The next player must now draw FOUR
cards.
4. If the player who must draw four (from rule #3 above) also has a "draw 2" card, he/she can play it, causing the person after him/her to draw SIX. The procedure continues until one player has no "draw 2's" to play and is forced to draw the appropriate number of cards. There is no limitation on how many "draw 2's" may be played in this manner.