How to Convert an Fs9 Airport Fsx

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Microsoft’s Flight Simulator 9 was widely modified by the simulator’s user community to include a variety of airports not covered in the main program, or covered only in light detail by Microsoft. This airport data is usable in Microsoft’s Flight Simulator X, but only after it’s been converted for that use. The FSX program can do the majority of the conversion work, but some textures used for the FS9 airports may not be available in FSX. To convert the airport fully, these missing textures will need to be replaced manually through a third-party airport design editor. Once the new textures are in place, however, you should be able to enjoy the new airport and its location without any problems.

Things You'll Need

  • Airport design editor program
  • Extract the airport scenery into the add-on scenery folder for FSX. The folder is located in the directory where you installed the program. Use a new directory for each separate airport, extracting both the scenery and the texture directory inside by right-clicking on the file name and selecting the "Extract Here" option.

  • Load the FSX program using the desktop icon or the program menu accessed by clicking the “Start” button on the toolbar.

  • Click “Settings” under the “Options” menu. Select “Scenery Library,” and then select “Add Area” to open a file explorer. Navigate to the “Addon Scenery” directory, and then click on the folder you created for the airport. Click in a blank spot in the folder area of the airport listings to close the list. Click the “OK” button; then press “OK” again to confirm the airport selection into FSX.

  • Wait for FSX to rebuild the scenery area by loading the airport elements from FS9.

  • Use the “World” menu to select the newly added airport. Wait for the airport to load, and then select an airplane to use. Take off, and examine the airport elements for any missing textures. A missing texture will be marked by a black square and indicates that the FS9 airport texture used was not compatible in format with FSX. Note the various models without textures attached for replacement.

  • Start your FSX airport design editor program. There are several design programs freely available for download, two of which are listed in the resources section. The programs work much as a CAD program does with each modeled object displayed in the design workspace and the textures for the model attached as model attributes.

  • Load the airport that you’re converting into the airport design program as an FSX airport. The black squares will be present whenever you view the airport models with the texture setting on.

  • Turn on the texture setting, and then select each of the black squares on the various untextured models. Go to the texture menu in the program, and choose a replacement texture from the existing FSX textures. Apply the new textures to the model, and then save the airport again as a FSX airport file with the BGL file extension used for airports.

  • Restart FSX and load the airport as your starting airport. Take off in a plane, and examine the airport. All of the missing textures displayed as black boxes before should now have a textured covering.

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