How to Configure Hammer in Source SDK
Valve allows independent developers to create their own game modules from Valve games using the Source SDK engine that runs "Half-Life 2." Valve distributes the Hammer editor as part of the Source Software Development Kit, which allows you to create mods from the existing code. Before you can use Hammer, you need to configure it.
Instructions
-
-
1
Open the Source DSK Launcher and start Hammer.
-
2
Click "No" to bring up the "Configure Hammer" dialog box.
-
-
3
Click "Edit" next to the configuration drop-down menu.
-
4
Click "Add," enter a name for the game and click "OK." Click "Close."
-
5
Click "Add" next to "Game Data." Click on a game data file that you want to use and click "Open."
-
6
Enter "0.25" in the default texture scale field and "tools\toolsskybox" in the cordon texture field.
-
7
Click "Browse" next to "Game Executable Directory" and navigate to the location of the game on your computer. Click "OK." Copy the same information into the game directory field.
-
8
Click "Browse" next to the "Hammer Map Directory" and navigate to the appropriate directory on your hard drive. Click "OK."
-
9
Click "Build Programs" and enter the locations for the four appropriate executable files on your hard drive. Enter a location to store your Hammer maps.
-
10
Click "OK" to finish configuring Hammer.
-
1